Devel::Size(3pm) - phpMan

Devel::Size(3)        User Contributed Perl Documentation       Devel::Size(3)
NAME
       Devel::Size - Perl extension for finding the memory usage of Perl
       variables
SYNOPSIS
         use Devel::Size qw(size total_size);
         my $size = size("A string");
         my @foo = (1, 2, 3, 4, 5);
         my $other_size = size(\@foo);
         my $foo = {a => [1, 2, 3],
             b => {a => [1, 3, 4]}
                };
         my $total_size = total_size($foo);
DESCRIPTION
       This module figures out the real size of Perl variables in bytes, as
       accurately as possible.
       Call functions with a reference to the variable you want the size of.
       If the variable is a plain scalar it returns the size of this scalar.
       If the variable is a hash or an array, use a reference when calling.
FUNCTIONS
   size($ref)
       The "size" function returns the amount of memory the variable returns.
       If the variable is a hash or an array, it only reports the amount used
       by the structure, not the contents.
   total_size($ref)
       The "total_size" function will traverse the variable and look at the
       sizes of contents.  Any references contained in the variable will also
       be followed, so this function can be used to get the total size of a
       multidimensional data structure.  At the moment there is no way to get
       the size of an array or a hash and its elements without using this
       function.
EXPORT
       None but default, but optionally "size" and "total_size".
UNDERSTANDING MEMORY ALLOCATION
       Please note that the following discussion of memory allocation in perl
       is based on the perl 5.8.0 sources. While this is generally applicable
       to all versions of perl, some of the gory details are omitted. It also
       makes some presumptions on how your system memory allocator works so,
       while it will be generally correct, it may not exactly reflect your
       system. (Generally the only issue is the size of the constant values
       we'll talk about, not their existence)
   The C library
       It's important first to understand how your OS and libraries handle
       memory. When the perl interpreter needs some memory, it asks the C
       runtime library for it, using the "malloc()" call. "malloc" has one
       parameter, the size of the memory allocation you want, and returns a
       pointer to that memory. "malloc" also makes sure that the pointer it
       returns to you is properly aligned. When you're done with the memory
       you hand it back to the library with the "free()" call. "free" has one
       parameter, the pointer that "malloc" returned.  There are a couple of
       interesting ramifications to this.
       Because malloc has to return an aligned pointer, it will round up the
       memory allocation to make sure that the memory it returns is aligned
       right. What that alignment is depends on your CPU, OS, and compiler
       settings, but things are generally aligned to either a 4 or 8 byte
       boundary. That means that if you ask for 1 byte, "malloc" will silently
       round up to either 4 or 8 bytes, though it doesn't tell the program
       making the request, so the extra memory can't be used.
       Since "free" isn't given the size of the memory chunk you're freeing,
       it has to track it another way. Most libraries do this by tacking on a
       length field just before the memory it hands to your program. (It's put
       before the beginning rather than after the end because it's less likely
       to get mangled by program bugs) This size field is the size of your
       platform integer, Generally either 4 or 8 bytes.
       So, if you asked for 1 byte, malloc would build something like this:
            +------------------+
            | 4 byte length    |
            +------------------+ <----- the pointer malloc returns
            | your 1 byte      |
            +------------------+
            | 3 bytes padding  |
            +------------------+
       As you can see, you asked for 1 byte but "malloc" used 8. If your
       integers were 8 bytes rather than 4, "malloc" would have used 16 bytes
       to satisfy your 1 byte request.
       The C memory allocation system also keeps a list of free memory chunks,
       so it can recycle freed memory. For performance reasons, some C memory
       allocation systems put a limit to the number of free segments that are
       on the free list, or only search through a small number of memory
       chunks waiting to be recycled before just allocating more memory from
       the system.
       The memory allocation system tries to keep as few chunks on the free
       list as possible. It does this by trying to notice if there are two
       adjacent chunks of memory on the free list and, if there are,
       coalescing them into a single larger chunk. This works pretty well, but
       there are ways to have a lot of memory on the free list yet still not
       have anything that can be allocated. If a program allocates one million
       eight-byte chunks, for example, then frees every other chunk, there
       will be four million bytes of memory on the free list, but none of that
       memory can be handed out to satisfy a request for 10 bytes. This is
       what's referred to as a fragmented free list, and can be one reason why
       your program could have a lot of free memory yet still not be able to
       allocate more, or have a huge process size and still have almost no
       memory actually allocated to the program running.
   Perl
       Perl's memory allocation scheme is a bit convoluted, and more complex
       than can really be addressed here, but there is one common spot where
       Perl's memory allocation is unintuitive, and that's for hash keys.
       When you have a hash, each entry has a structure that points to the key
       and the value for that entry. The value is just a pointer to the scalar
       in the entry, and doesn't take up any special amount of memory. The key
       structure holds the hash value for the key, the key length, and the key
       string. (The entry and key structures are separate so perl can
       potentially share keys across multiple hashes)
       The entry structure has three pointers in it, and takes up either 12 or
       24 bytes, depending on whether you're on a 32 bit or 64 bit system.
       Since these structures are of fixed size, perl can keep a big pool of
       them internally (generally called an arena) so it doesn't have to
       allocate memory for each one.
       The key structure, though, is of variable length because the key string
       is of variable length, so perl has to ask the system for a memory
       allocation for each key. The base size of this structure is 8 or 16
       bytes (once again, depending on whether you're on a 32 bit or 64 bit
       system) plus the string length plus two bytes.
       Since this memory has to be allocated from the system there's the
       malloc size-field overhead (4 or 8 bytes) plus the alignment bytes (0
       to 7, depending on your system and the key length) that get added on to
       the chunk perl requests. If the key is only 1 character, and you're on
       a 32 bit system, the allocation will be 16 bytes. If the key is 7
       characters then the allocation is 24 bytes on a 32 bit system. If
       you're on a 64 bit system the numbers get even larger.
DANGERS
       Since version 0.72, Devel::Size uses a new pointer tracking mechanism
       that consumes far less memory than was previously the case. It does
       this by using a bit vector where 1 bit represents each 4- or 8-byte
       aligned pointer (32- or 64-bit platform dependent) that could exist.
       Further, it segments that bit vector and only allocates each chunk when
       an address is seen within that chunk. Since version 0.73, chunks are
       allocated in blocks of 2**16 bits (ie 8K), accessed via a 256-way tree.
       The tree is 2 levels deep on a 32 bit system, 6 levels deep on a 64 bit
       system. This avoids having make any assumptions about address layout on
       64 bit systems or trade offs about sizes to allocate. It assumes that
       the addresses of allocated pointers are reasonably contiguous, so that
       relevant parts of the tree stay in the CPU cache.
       Besides saving a lot of memory, this change means that Devel::Size runs
       significantly faster than previous versions.
Messages: texts originating from this module.
   Errors
       "Devel::Size: Unknown variable type"
           The thing (or something contained within it) that you gave to
           total_size() was unrecognisable as a Perl entity.
   warnings
       These messages warn you that for some types, the sizes calculated may
       not include everything that could be associated with those types. The
       differences are usually insignificant for most uses of this module.
       These may be disabled by setting
           $Devel::Size::warn = 0
       "Devel::Size: Calculated sizes for CVs are incomplete"
       "Devel::Size: Calculated sizes for FMs are incomplete"
       "Devel::Size: Calculated sizes for compiled regexes are incompatible,
       and probably always will be"
   New warnings since 0.72
       Devel::Size has always been vulnerable to trapping when traversing
       Perl's internal data structures, if it encounters uninitialised
       (dangling) pointers.
       MSVC provides exception handling able to deal with this possibility,
       and when built with MSVC Devel::Size will now attempt to ignore (or
       log) them and continue. These messages are mainly of interest to
       Devel::Size and core developers, and so are disabled by default.
       They may be enabled by setting
           $Devel::Size::dangle = 0
       "Devel::Size: Can't determine class of operator OPx_XXXX, assuming
       BASEOP\n"
       "Devel::Size: Encountered bad magic at: 0xXXXXXXXX"
       "Devel::Size: Encountered dangling pointer in opcode at: 0xXXXXXXXX"
       "Devel::Size: Encountered invalid pointer: 0xXXXXXXXX"
BUGS
       Doesn't currently walk all the bits for code refs, formats, and IO.
       Those throw a warning, but a minimum size for them is returned.
       Devel::Size only counts the memory that perl actually allocates. It
       doesn't count 'dark' memory--memory that is lost due to fragmented free
       lists, allocation alignments, or C library overhead.
AUTHOR
       Dan Sugalski dan AT sidhe.org
       Small portion taken from the B module as shipped with perl 5.6.2.
       Previously maintained by Tels <http://bloodgate.com>;
       New pointer tracking & exception handling for 0.72 by BrowserUK
       Currently maintained by Nicholas Clark
COPYRIGHT
       Copyright (C) 2005 Dan Sugalski, Copyright (C) 2007-2008 Tels
       This module is free software; you can redistribute it and/or modify it
       under the same terms as Perl v5.8.8.
SEE ALSO
       perl(1), Devel::Size::Report.
perl v5.26.3                      2017-08-05                    Devel::Size(3)